![]() ![]() The attrition gametype is the only one that doesn't center on the artifact, and instead you just need to wipe out the other team, but since you can win that way in any of the other gametypes, it doesn't feel especially different.Įvery map can handle an attrition game, but only the larger maps can run raid or extraction games. Another gametype puts one team on full-time defense, and they must prevent the attacking team from capturing the artifact. In one mode, each team wants to capture the artifact by grabbing it and delivering it to a team-specific capture point. Two of them focus on an artifact, which is Shadowrun's version of a flag. There are three team-based gametypes, though there isn't a huge difference between them. Once you've spent a little money on some guns and spells, it's off to do battle. For what it's worth, it seems like most players pick elves most of the time, though the different races seem to balance out just fine. But this is offset by the dwarves' ability to absorb essence from nearby players or other magical items. Dwarves are little and hardy, though they don't regenerate essence very well on their own. Trolls are big and tough, but they're also very slow and don't have as much essence, which is the meter that drains when you cast spells. Elves move faster and can't take as much damage as the other races, but they regenerate health. Humans are better at using tech upgrades. You'll make another meaningful choice by choosing your race. There's a pretty good collection of abilities to play around with, but the catch is that you can have only three of them equipped at any given time. Or perhaps you'll buy gust, which blows players around and, not so coincidentally, makes for a powerful counter against players using smoke. Or you might get smoke, which lets you transform into a smoke form that can't be damaged by conventional weapons. Spells like tree of life and resurrect let you heal and revive other players. These skills set the game a bit apart from the average team-based shooter as it lets you specialize. ![]() So in addition to buying a submachine gun, you might pick up some aim enhancement in the form of the SmartLink tech upgrade, and the ability to teleport through walls, floors, and ceilings. At the front of each round, you're given a safe period where you can access a buy menu and purchase weapons, tech upgrades, and magic spells. Shadowrun is a round-based multiplayer first-person shooter that works a lot like Counter-Strike. But that's about as much story as you're going to get here, as the rest of the game is all about buying skills and controlling artifacts. Up to 16 players can get into one eight-on-eight game, pitting the rebellious Lineage forces against the new-world-order-like RNA Global, who are apparently fighting each other in an attempt to control magic, which has recently returned to an already-high-tech world. The action is kind of neat, but a lack of variety and its multiplayer-only offering make for a pretty shallow experience that feels about $30 too expensive.Īside from six brief-but-necessary training sequences and the ability to play against bots of questionable intelligence, Shadowrun is played online. You wouldn't automatically expect a multiplayer first-person shooter like Counter-Strike to serve as the main inspiration for a game based on a 1989 pen-and-paper RPG, but that's exactly what you get in Microsoft's Shadowrun, which takes all of the cyberpunk-plus-magic stuff from the RPG and boils it down to magic spells and technological character upgrades. Publisher : Microsoft Game Studios | Developer : FASA Studio | Genre : Fantasy 1st Person Shooter Game Platforme(s) : PC | Language : Multi | Release Date : May 29, 2007
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |